Brandon Ballentine

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A great post on emulating physical objects in digital interface designs.

A current trend in the design of digital interfaces is to subtly hint that the objects on the screen have weight, volume and surface undulations like they would if they were manufactured and held up in front of you.

If you like the post, I recommend purchasing the author’s tutorial Interface Design Techniques over at Design Then Code. The tutorial includes detailed instructions for creating digital interfaces that have weight and shape, like real world objects. The tutorial also includes Photoshop files for easy reference.